logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
minVersion: 1.2.0.80

clip {
id: Girl01
allow: top
}

texture {
id: Background
source: Background.png
}

texture {
id: mask
source: mask.png
}

texture {
id: top
source: top.png
}

texture {
id: top1
source: top1.png
}

texture {
id: Vignette
source: Vignette.png
}

framebuffer {
id: Girl01B
source: Girl01
shader: blur_less.fsh
}


camera {
type: 3D
angle: 44
pos: 0, -750, 1350
target: 0, -750, 0

animate: 15, PingPong, InOutSine, pos, 0, 0, 0


sprite {
pos: 0, 200, -553
hotspot: 0.5, 1.0
source: Background
material: true
blend: false

clipSprite {
pos: -90, -615, 0
rot: 98, 0, 180
scale: 1, 0.7
source: Girl01
standingHeight: 850
sittingHeight: 700
material: true
opacity: 0.38
color: 0, 0, 0
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: mask
material: true
blend: true
}

clipSprite {
pos: 50, -1710, 0
rot: 0, 180, 0
source: Girl01
standingHeight: 1150
sittingHeight: 700
material: true
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: top
material: true
blend: true
}

sprite {
pos: 0, 0, 0
hotspot: 0.5, 1.0
source: top1
material: true
blend: true
opacity: 0.4
}

clipNameSprite {
scale: 1.5, 1.5
pos: -850, -1100, 1
hotspot: 0.5, 1
source: Girl01
}

sprite {
pos: 0, -130, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 1.1, 1.1
opacity: 0.4
material: false
blend: true
}

light {
pos: 0, -850, 100
ambient: 1, 1, 1
}

}

