logo: ../Data/small_logo_istripper.png
splash: ../Data/logo_istripper.png
minVersion: 1.2.0.80

// Filter: table, behindtable, fronttable, pole, inout, cage, top, accessories

clip {
id: Girl01
allow: table, fronttable
deny: behindtable, pole, inout, cage, top
}

framebuffer {
id: Girl01B
source: Girl01
shader: blur_more.fsh
}

//////////////////////////////////////////////////////////////

texture {
id: Background
source: Background.png
}

texture {
id: mask
source: mask.png
}

texture {
id: Vignette
source: Vignette.png
}


//////////////////////////////////////////////////////////////

camera {
type: 3D
angle: 44
pos: 0, -775, 1300
target: 0, -775, 0

animate: 15, PingPong, InOutSine, pos, 0, 0, 0

//////////////////////////////////////////////////////////////
		
sprite {
pos: -100, 180, -550
hotspot: 0.5, 1.0
source: Background
material: false
blend: true
}

clipSprite {
pos: 40, -515, 0
rot: 0, 180, 0
scale: 1, 0.5
source: Girl01B
standingHeight: 950
sittingHeight: 550
material: true
color: 0, 0, 0
opacity: 0.6
}

sprite {
pos: -100, 180, -550
hotspot: 0.5, 1.0
source: mask
material: false
blend: true
}

clipSprite {
pos: 100, -270, 0
rot: 88, 0, 180
scale: 1, 0.5
source: Girl01B
standingHeight: 950
sittingHeight: 620
material: true
color: 0, 0, 0
opacity: 0.9
}

clipSprite {
pos: 0, -517, 0
rot: 82, 0, 180
scale: 1, 0.5
source: Girl01B
standingHeight: 950
sittingHeight: 550
material: true
color: 0, 0, 0
opacity: 0.9
}

clipNameSprite {
scale: 1.1, 1.1
pos: -550, -950, 1
hotspot: 0.5, 1
source: Girl01
}

clipSprite {
pos: 0, -517, 0
rot: 0, 180, 0
source: Girl01
standingHeight: 950
sittingHeight: 550
material: true
color: 0.95, 0.95, 0.95
}

sprite {
pos: 0, -120, 0
hotspot: 0.5, 1.0
source: Vignette
scale: 0.7, 0.75
opacity: 0.5
material: false
blend: true
}

//////////////////////////////////////////////////////////////

light {
pos: 0, -850, 100
ambient: 1, 1, 1
}

//////////////////////////////////////////////////////////////

